Download ImTOO ISO Burner - Burn ISO, BIN/CUE, IMG, MDF, NRG, CDI, B5i, B6i, and DMG images to CD/DVD discs fast and easy with the help of this piece of software. If you do not care about the audio tracks and all you want are the Mac files, then here's one way to deal with a.bin/.cue file pair: 1) Install PowerISO. 2) Trash the.cue file. This step is super important. Take a look at PowerISO before you trash the.cue, you'll see both the DATA track and the AUDIO tracks. WinISO Standard 6 Updated on: Jul 12th. WinISO is a professional CD/DVD/Blu-ray Disc image file utility tool that you can open, create, edit, extract, mount, convert ISO files and other image file formats.
Okay, first off, there aren't a ton of .bin/.cue files, but there are some and when you'll face them, you most likely won't understand how to deal with them because it's an awkward format. Also, you have to understand that .bin/.cue files MUST work in pairs so whenever you see them, always keep them together in the same folder and do not rename them. The .cue file is a cue sheet that explains to the disk image manipulation program how to deal with what's inside the .bin file, which is all the DATA and AUDIO tracks combined together in a single huge binary blob. Without the .cue sheet file, there would be no way to know where all the tracks begin and end, therefore the .bin file would be pretty much useless by itself. In other words, a .bin/.cue file pair represents a MULTITRACK CD XA format. Most disk images, such as .toast or .iso are single track CD's and even tough you can technically have multiple partitions/volumes on an .iso or .toast file, you will almost never see that happen. .bin/.cue pairs however represent multiple tracks of different type that cannot be stored any better way. For example, inside the .bin you could have both 1 HFS DATA track containing all the files and one or many standard AUDIO tracks that could directly be played on a CD/DVD player as far back as the early 1980's. Warcraft II was a good example of a MULTITRACK CD XA format (you can see this when you expand the WAR2.zip file). While you were playing the game, the background music was coming from the audio tracks on the CD. This means that to properly archive this game, you'll end up with a .bin file and a .cue file. If you do not care about the audio tracks and all you want are the Mac files, then here's one way to deal with a .bin/.cue file pair: 1) Install PowerISO 2) Trash the .cue file. This step is super important. Take a look at PowerISO before you trash the .cue, you'll see both the DATA track and the AUDIO tracks: ... and after trashing the .cue file and opening the .bin file in PowerISO: 3) Then, select in the TOOLS menu > CONVERT... and then in the 'Convert' widnow that will appear, make sure you tick the ISO checkbox and finally hit OK. 4) Ignore the potential EDC errors (could easily be thousands of them) warning window that could pop up... just hit OK. 5) Now you've got the HFS (or PC/Mac Hybrid whatever was in the .bin file) DATA track as an ISO image that you can easily mount using the Virtual DVD-ROM/CD Utility and/or Toast. You can alternatively burn it to a CD or DVD and it will be useable just like the original disc except for the audio tracks... but you do not have to burn anything. I just mount it in Mac OS 7 to 9 and use it as is. |
Binchunker converts a CD image in a '.bin /.cue' format (sometimes '.raw /.cue') to a set of.iso and.cdr tracks. The bin/cue format is used by some popular non-Unix cd-writing software, but is not supported on most other CD burning programs.
Emulating games is fun, but while SNES, NES and Genesis games are easy to find and run, PlayStation games are a bit more complicated. Unlike the others, they come in a dozen of different disc formats.
Most commonly, you'll find PlayStation games distributed as a zip-file and inside you'll find one or more bin files. Each bin-file represents a track on the game CD-ROM. From my experience, the first track is always data and any subsequent tracks are audio - at least for PlayStation 1 games. Unfortunately, emulators and virtual drive managers won't load multiple tracks automatically. They need something called a cue sheet, which is a special textfile that works as a tracklist. It's supposed to represent a CD-ROM and define which tracks are on the CD-ROM, which order, what format they are (data or audio) and the filename of the bin file for each track.
Given the importance of this cue sheet, it's sad how distributors of roms often forget to generate/include the file (or include an invalid one). For ePSXe, it seems that you can load the first bin directly, but background music will be missing and you'll be disappointed. ?
Iso To Bin Cue Mac Download Version
With a little technical skill and a great deal of patience you can write suitable cue-files yourself for each of your games in notepad, but it's errorprone, boring and it can be automated. So guess what... I wrote the script, so you don't have to! ?
Iso To Bin Cue Mac Download Free
Prior to making this webpage, I found a few existing tools that attempt to solve this issue. I tried three different ones - Thorst's CueMaker, Liors Cue Maker 2.4 and Lior's Cue Maker unknown version. Unfortunately, neither of the tools seem to support games with multiple bin files and since these games are the ones that won't have music without a cue sheet, these tools don't really solve the problem.
This webpage also assumes that the first track is data, while all subsequent tracks are audio. This assumption seems to hold true for every PlayStation game I have tried so far.
Drag your bin files onto the dropzone below and have the cue sheet generated automatically. Your files will not be uploaded or anything. The dropzone is used to read the filenames of the bins, so this webpage can generate a cue sheet for you.
Make sure your binfiles are listed in the right track order, when you drag the files onto the dropzone. If the track order is wrong, the cue sheet won't work!
Once you have dragged your bins onto the dropzone, a cue sheet will appear in the textarea above. Copy the content into notepad.exe or whatever you prefer and save it in the same folder as your game bin files. You should have one folder per game and inside that folder, you should have the bins and the cue file. Keep in mind that the cue file references your bin files, so you feel a strange urge to rename the bin files, your cue sheet must be updated/regenerated to match the changes. While the name of the cue file itself doesn't matter, it's probably a good practice to name it after the game.